Can’t say anything about multiplayer setup for something like this without knowing what drives the logic behind it but for single player, I’d just have the entrances / exits have a transformed offset scene component dummy pointing the right way (with a tag) and teleport the player there. They will never know.
Either use tags or look up the exits in a dictionary variable by name. There’s gotta be a dozen ways of doing the whole shebang, though. Some better than others, surely.