Using Multiple Spawn Points?

Can’t say anything about multiplayer setup for something like this without knowing what drives the logic behind it but for single player, I’d just have the entrances / exits have a transformed offset scene component dummy pointing the right way (with a tag) and teleport the player there. They will never know.

Either use tags or look up the exits in a dictionary variable by name. There’s gotta be a dozen ways of doing the whole shebang, though. Some better than others, surely.