using interpolation for a climbing mechanic

Do you have a class made for climbable obstacles? If so, add an arrow component or something to it which indicates the target location. Then when you overlap or linetrace to obstacle for interaction event, use a get component by class to find the arrow and pass its transform to your climb code.

Not only is this a quick cheat to grab the target loc, the arrows will make it easier to see where climbing goes in the editor.

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