Using Gameplay Tags in C++?

Thanks but I can’t seem to get it working.



    FGameplayTag tag;
    tag.MatchesTag(TEXT("myTagName"));

    FGameplayTagContainer tagCont;
    tagCont.HasTag(TEXT("myTagName"));

Both produce errors:
Cannot convert from ‘const wchar_t [10]’ to ‘const FGameplayTag’
No overload matches the argument list, etc.

This seemed like a nice simple solution as I’ll be done a lot of Gameplaytag checks in the Tick, but I don’t see how text could be converted to GameplayTag, unless I’m missing something?