Using Gamepad Input in an AnimationBlueprint

I tried to do just like in the video but it isn’t working yet
this is what I did

When I manipulate the values of the variables the mesh responds correctly, so I assume the issue is with casting the Input values from the other Blueprint

Yep, it has been hard already, but I’ll figure something out… eventually lol
Do you think I should use another platform/engine to make this project? It is a robotic arm, controlled by a gamepad to make it manipulate objets around. I have no experience with unreal, but i do have experience programming in C.
I dont mind the challenge of figuring out how to use Unreal, I learned a lot already, I just wanna make sure that I’m doing what is best for the project.