My Call PlayRate event is still the same as it was in the second screenshot, but it doesn’t seem to call at all. I tested everything with Print String like you did and it seems that the cube doesn’t get the call in the first place. Do I have the target set wrong? Yours has “from Persistent Level” below it, but mine doesn’t. To get mine I made a variable and set the type to “Cube Blueprint” but I’m not sure if that’s the correct way of doing it.