Using Event Dispatchers to communicate variable between blueprints

  1. Will need to check the event dispatcher signature on the declaration. You might need to recopy the signature again by picking itself from the delegate list. If it existed, it might not be properly bound in the first place (4.17-4.18, 4.19 doesn’t have this issue)

  2. If it still doesn’t fix it, is there any way to get that blueprint to test locally? (Require setup and such)