Hello Wishgranter,
Thank you for the follow up - on both emails regarding this question about related sets. It’s starting to make sense. I’ll be digging into the ins and outs of the larger pipeline, but for now just have a question or two. What’s the difference between High and Normal quality? That is, simply in terms of tris count, is there any difference between the solution afforded by Normal and High, when the High model is then simplified back to equal the tris count of Normal? Is it like starting off with higher res in printing, squeeze more detail out in the end when you start higher?
I found my answer to a question I posted elsewhere regarding Smoothing Groups as required by Unreal Engine, something I now take care of in 3DS Max. That said, I see the Smoothing tool in RC. Is the choice to use this pretty much an automatic yes and is this ideally done to the High model before decimation? I see without smoothing the blocky polys in many of the details, and I’m uncertain when to intervene with smoothing options. I’m attaching two images, one a render out RC before any smoothing applied and at High quality, caver was about 8’ from 52 MP camera, seems like his face/body features might be acceptable downstream just looking at the RC render. When I applied Smooth 30 in 3DS Max, smooths any poly with an angle greater than 30 degrees, it looks like I’m putting shrink wrap over everything, see second image of render mesh inside UE4, looks pretty bad - either overly smoothed or then these polys standing up (face and rock).
I’d planned on experimenting with High, then Smoothing, Simplify to 10 M, bring into ZBrush, decimate to 1M, retopologize, subdivide 3-4 times, transfer detail high to lo, export as render mesh, apply 8K texture. Your thoughts about generating and preserving detail on the way to real-time render engines like UE4.
Many thanks for your guidance. I’m extremely pleased with RC performance and features. Your team has clearly worked very hard to think through a mountain of considerations. Love the autozoom function when setting CPs.
Best,
Benjy