@Risth Are you making a multiplayer game? If not and new to UE, you may want to ignore Player State, for now.
You want a blue-ish colored node that is “Cast to PBP_Player” not “to PBP_Player Class”
This is what was meant above:
Note the Destroy should be called last. Also, start by dragging wires and then search, avoid placing orphaned nodes on their own in the graph if you can:
This will make it easier and prevents a lot of mistakes. If the node you’re searching does not show up, you know something is already wrong.
There are much better ways of doing this, but this is the method you asked about.

