Using Blueprints and C++ Together for Optimal Scripting in Unreal Engine

In Unreal Engine, scripting with Blueprints is fantastic for quick iterations and prototyping, while C++ offers greater control and performance, especially in mobile game development. Combining both allows you to strike a balance between ease and efficiency.

Code Example: A Simple Blueprint Callable C++ Function

UFUNCTION(BlueprintCallable, Category = "Custom")
void MyCustomFunction()
{
    UE_LOG(LogTemp, Warning, TEXT("This is a C++ function called from Blueprint!"));
}

In this code, the UFUNCTION macro makes the C++ function callable in Blueprints, allowing developers to use it in their visual scripting environment.

This approach helps achieve better performance where required while keeping the simplicity of Blueprints for non-critical logic.