Using Blend Physics Weight causes skeletal mesh to spin at high speed

Hey , there actually is an animation present. I made the simplest one I could think of for debugging, so it’s just keyed a few frames in its bind pose.

I tried the same setup with an animation (Pulling tentacles towards its mouth) and it did indeed blend the physics with the animation, but it also forced the model to spin at ludicrous speeds. Thanks for looking into this!