the recompute skin cache not working seems to be specific. Was fine in .24
Re the rest.
The composite screenshot you shared shows exactly what I mean about texel stretching.
look at the distance between verticis in the lower area compared to the above area.
its essentially missing at least 1 row of verticis.
Having those in the model would mean that the squares you see made from shadow would be much less visible.
Also, take another screenshot exactly as the last one.
one in lit, one in wireframe.
Overlay in photoshop and make the wireframe transparent on top.
Do the highlights generated by the shaows Not match mesh topology?
If they don’t then I’m wrong. Happy to be, as I’d have to learn something else.
If they do. Then like I said, add extra topology and the issue will be less visible…
Oh and BTW, the engine dynamic shadows in .25 seem to have gotten some changes. They are by default super harsh on the same default skin whereas they looked fine with the same material on .24. Similar issue on the hair material, which now gets lit like a Christmas light…