BTW, recompute tangent works. It’s next to the material Cast Shadows option for the LOD.
if you check it you get this:
It possibly looks worse, but you had said it wasn’t working at all.
Starting Image:
Also here are some more things to try that works for me.
- The mesh, set the Dynamic Inset Shadow parameter to true. this renders way better.
result:
- Bump up the Shadow Resolution Scale for the directional light. It gets the area more defined.
result using a value of 5.
- Enable Dynamic Indirect Lighting. - Remember that you glow at night (sadly because it really looks best) - unset it in BP after sunset…
result: