Using and animating characters with morph targets without glitches?

BTW, recompute tangent works. It’s next to the material Cast Shadows option for the LOD.
if you check it you get this:


It possibly looks worse, but you had said it wasn’t working at all.

Starting Image:

Also here are some more things to try that works for me.

  1. The mesh, set the Dynamic Inset Shadow parameter to true. this renders way better.
    result:
  2. Bump up the Shadow Resolution Scale for the directional light. It gets the area more defined.
    result using a value of 5.
  3. Enable Dynamic Indirect Lighting. - Remember that you glow at night (sadly because it really looks best) - unset it in BP after sunset…
    result: