Using and animating characters with morph targets without glitches?

With ‘seams’ I mean color/shading differences between the outer and inner area. I’m sure it will not work, because the shadow is dependent on the armpit orientation in relation to the light source.

Have you even tried to reproduce the steps from above? It takes just a few minutes, you don’t need to load any texture for seeing it. It certainly is not a problem with the texture itself.