This is the way.
A leaner solution would be to create a Map property that holds the enums and the projectile classes. You would use the Find node on the map to get the projectile class and plug that into the Spawn node.
This is the way.
A leaner solution would be to create a Map property that holds the enums and the projectile classes. You would use the Find node on the map to get the projectile class and plug that into the Spawn node.