Ah nm, I googled it, so I mod’d the definition to this now:
EMoveDirection AtwinStickPawn::CalcDirectionFromTickVector( const FVector MoveVectorThisTick )
{
if (MoveVectorThisTick.Y > 0)
{
return( EMoveDirection::_DIR_Right);
}
else return( EMoveDirection::_DIR_Down );
}
and now it seems to compile!
Thanks again!