I’m playing around with redefining how my character going to move. I want to use the mouse as my movement. The left mouse button will interact with the environment and surrounds and UI. The right mouse button, while being held down will control the character rotation and vertical direction, while the scroll wheel will determine the forward/backwards velocity. That’s my plan right now.
However, I was looking in the Input Actions and saw that I can use a 3D axis. but how do I access that third axis? I know that the Swizzle modifier will allow me to use an adjacent axis, but I haven’t figured out how to access the third axis.
What is the 3D axis even used for? Like maybe a Smartphone with the various accelerometers? I haven’t been able to find a tutorial anywhere on how to implement the 3D axis feature. Maybe I’m not using the correct keywords?