User Widget Expose on spawn doesn´t work

I’m on UE5.4/5.5
For me the the exposed variables are the class default values when OnInitialized executes,
but are correct when PreConstruct executes

OnInitialized only executes once (you have to add the node yourself in the graph)
PreConstruct and Construct execute every time the widget is added to the Viewport or a Panel widget (Canvas Panel, Overlay, Horizontal Box, …)

Some oddities:
If I use the ConstructObject node to create the widget, the OnInitialized event is not executed
If I use the CreateWidget node the OnInitialized is executed
If I use the CreateWidget node and execute AddToViewport in the widget on the OnInitialized, the OnInitializedwill be called twice in this order: Init, PreConstr, Constr, Init, [continues behind the CreateWidget node]

@macxike what do you mean by “Create and Add Widget”? Is that a single node?