User-triggered animnotify sounds randomly refusing to play

So, we’ve moved to the latest engine hotfix and attempted migrating sounds in from a blank project, setting up concurrency groups and setting the priority of sounds super high. Still having problems.

Just now I’ve been debugging the issue with my team and tried adding particle notifies to the animation to try and narrow down if it was an audio or animation problem. Most of the time, when a sound failed to play, the particle effect would also fail. Unfortunately it’s not 100% conclusive since there were still some instances when the roar played but the particle didn’t, and vice versa.

Video of bug in action:


With stats on-screen: