Use the camera attached to a pawn

Hey @ViaCognita

you will have to (either…or):

  • Set your pawn to AutoPossessed by Player0 after placing it in the map. You can do this in the details tab of the pawn after placing it in the map.
  • Set a GameMode for the map where you set your Pawn as default class. You will ahve to create a GameMode and set it in the WorldSettings of the map.
  • Use your PlayerController with a SetViewTargetBlend in the level blueprint.
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