Hey @ViaCognita
you will have to (either…or):
- Set your pawn to AutoPossessed by Player0 after placing it in the map. You can do this in the details tab of the pawn after placing it in the map.
- Set a GameMode for the map where you set your Pawn as default class. You will ahve to create a GameMode and set it in the WorldSettings of the map.
- Use your PlayerController with a SetViewTargetBlend in the level blueprint.