Use Syntax to drive Boolean in Level BluePrint

Below is the code I am using in this new class:

CheckIfFileExhists.h CODE:

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "CheckIfFileExhists.generated.h"

UCLASS()
class UCheckIfFileExhists : public UBlueprintFunctionLibrary

{
	GENERATED_UCLASS_BODY()
		UFUNCTION(BlueprintCallable, Category = "Wrapper")
		static bool MyFileExists(const FString & InPath);
	
};

CheckIfFileExhists.ccp CODE:

#include "FPS_Start.h"
#include "CheckIfFileExhists.h"

bool MyFileExists(const FString & InPath) {
return FPaths::FileExists(InPath);
}

This is the last piece in a 10 month project, and I really appreciate your help! I will be happy to throw you a couple $$ on PayPal for your help in getting this to work.

Thanks again!