Did you ever figure this out?
I also have a character I’d like to use root motion but it doesn’t have a movement component.
I foolishly thought you could maybe just… read root motion values using some pre made blueprint functions.
Not so it seems
Did you ever figure this out?
I also have a character I’d like to use root motion but it doesn’t have a movement component.
I foolishly thought you could maybe just… read root motion values using some pre made blueprint functions.
Not so it seems