Use Multiple points from Target Point Array

That’s a good point. Here’s the updated screenshot of what’s going on:

Like I said, I don’t know why but the variable “NumberToSpawn” has to be 2 higher than the number I want to spawn. So to get 10 treasures, I set it to 12.

Oohhhhh I get it. I disconnected the Set Bronze_Spawn from the spawn actor node, and instead connected it to the “Set New_Var” node, and then left he “Set New_Var” node connected to the “spawn actor” node and now the “NumberToSpawn” just has to be 1 higher than the number I want. (Basically the only thing changed is the wire coming out of “set BronzeSpawn” now goes to “SetNewVar”

And then if I set index to zero, then my “NumberToSpawn” variable is accurate. So if I make it 8, I get 8 treasures now.
I’m learning! It’s a slow process, but I’m learning! You are amazing at this.

Thanks to Klawd3’s advice and Cougarkillz’s discoveries on this incredibly helpful thread, I was able to create a node setup for how to use multiple spawn points from an array only once.

I have shared the setup below, which also factors in a random amount to spawn, and a random rotation for the spawned objects.

Thank you again Klawd3 for taking the time to explain the technique! In this setup, I omitted the temp array, however, I tried it both ways and both ways appear to work.

(Click on link at bottom of post to view larger image.)