Precisely. Each actor can decide for themselves what that generic message means to them.
- if you look at a tree, it will
shake
- if you look at the door, it will
open
- if you look at the bucket, you
kick
it
shake
/ open
/ kick
functionality would be implemented in the actor itself.
- create the interface in the content browser:
- open it and add a function:
- in the Door / Window actor (any actor that needs it), add the Interface:
And then implement desired functionality.
- when you line trace: