Guys how i can include libcurl in my Unreal Engine project? i need to use it in game…
While this might not be exactly what you want it should help get you on the right track.
UE4 already uses libcurl under the hood. You should take a look at the HTTP module API that works as a libcurl wrapper.
Understand, with FHttp how i can make multipart-form with 2 files and 2 parameters? i need send with POST with form,
1 File Audio
1 File Text
What if I need to use a library that uses libcurl internally? What we have to do at this point is to modify engine files:
In c:\Program Files\Epic Games\UE_4.22\Engine\Source\ThirdParty\libcurl\libcurl.Build.cs we need to comment it out.
But I don’t like this solution. There has to be a better way…
If the library we use linked libcurl statically, that wouldn’t help anyway, right?