I’ve made changes to the engine to support passing in a D3D texture and can be trivially made to extend this to OpenGL.
How can I try to contribute this change back to the engine so others can use it as well? I would really like to share this with everyone who needs it as well as reduce the need to maintain this separately. My changes are on a local 4.6 branch that is fully up-to-date. There are some small things that others can help with once I know who to contact both for getting in the engine as well as defining whatever coding standards are required.