Use Controller Desired Rotation is not replicated ?

Hello !

I am updating the ControlRotation in a custom PlayerController, i followed this tuto: Custom Gravity in UE 5.4 | Tutorial

Everything works fine in single-player, but in multiplayer (ListenServer), clients do not appear to be aware of the ControlRotation of other clients.

The UseControllerDesiredRotation flag is not replicated?

Thank you :slight_smile:

Bump :frowning: sorry I’m stuck