Use C# to script in Unreal Engine 4 now, courtesy of

Ok, I know topic is getting a bit old, but i wanted to put my two cents in.
The thing is that I’m a Unity user myself, there are many problems with Unity but those are not related to C# Itself. for god knows how many months, i can’t decide to turn toward UE, you may ask why? C++ ! that is the reason i never tried UE. and those who simply shake argument off telling others to use blue prints, i can say only one thing, i want to be able to code, for me personally reading and writing code is much much easier than using those visual scripting tools. also, think about it, if you would want to go for an RPG game, can you imagine how complex your blue prints could become? Be sure that in less than a month, if you go back to some of those blue prints to add some more functionality you would not be able to make head and tail of that blue print. so stop saying that blue print can be used instead of scripting language. and if you ask me, if epic wants to win the hearts of many unity developers, they only need to add c# support. as simple as that.