Use C# to script in Unreal Engine 4 now, courtesy of

I’m not sure how I feel about . On the one hand it’s nice that people can use their current coding ability and language they’re familiar with, but it then also means causing a big divide in the coders that contribute to Unreal. It seems kind of pointless in a way, because aren’t those who make the switch to C# going to have to learn the engines code anyway? Surely it makes sense to learn C++ along with it?

I’m now worried that we’ll end up with loads of cross-code-platform projects and community things that will cause a divide and make it harder in the long run for people to learn. Not a fan so far tbh.