Use a list of duplicate buttons inside a widget

So, while there’s a binding to the
text field (slot name) in the widget
reference, it is supposed to update
only when it is called by the main
widget. Not sure if it is still firing
every frame though as it is indeed not
necessary.

Using Custom Events to update widgets is the right way to do it from my experience. If you have a bound function here on the other hand:

322580-screenshot-2020-11-20-121828.jpg

…it will execute every Tick. If the widgets cast in order to fetch data every frame, this can kill framerate rather quickly. If this field is bound to a simple text variable, it’s generally fine as is.