Thanks UE_FlavienP for your detailed answer regarding importing collisions from the usd file. But, what about simply creating them in the static mesh editor? This used to work in 5.3, and in your original answer to norv2001 I got the impression it should still work. I’ve attached a couple of images below to illustrate the problem (sorry about the large size)
In the first image you can see I have auto generated a simple collision but this is completely ignored. In the second image I’ve generated a simple box collision and this works. As you can see I’ve reset the collision preset on the instance because this always defaults to no collision now, and I’ve set it to block dynamic in the static mesh editor. In 5.4 the only generated collision that appears to work is the simplified box and it doesnt matter whether its on the USD stage or if you import the stage to the project.
If I’m missing something really obvious, my apologies, but like I say this works in 5.3.
Thanks for your help