I’m trying to complete the ‘extra credit’ for the Components & Collision tutorial [Components and Collision | Unreal Engine Documentation] that asks the reader to: “Build a Component that spawns up to three children, each of which despawn on their own after a set amount of time” – the UIounTorchComponent is the Component spawning three UMicroMeteorComponents. Do you mean that Component constructors specifically can’t have subobjects in the same way as Actors, or that Components shouldn’t be creating subobjects at all?