Usable Items in inventory

As you can see in your error log your blueprint accessed “None” in node “Consume”. Add node IsValid between SpawnActor and Consume to check if return value of SpawnActor is valid or not. If something went wrong during actor spawning then null will be returned and you should not use it. When you will confirm that then you can start debugging SpawnActor (maybe input Class has wrong value?). Your Make Transform node also looks suspicious because Scale is set to [0,0,0] where it probably should be [1,1,1] (no rescaling, use object’s default size).