As you can see in your error log your blueprint accessed “None” in node “Consume”. Add node IsValid
between SpawnActor
and Consume
to check if return value of SpawnActor
is valid or not. If something went wrong during actor spawning then null will be returned and you should not use it. When you will confirm that then you can start debugging SpawnActor
(maybe input Class
has wrong value?). Your Make Transform
node also looks suspicious because Scale is set to [0,0,0] where it probably should be [1,1,1] (no rescaling, use object’s default size).