[URGENT] Compiling C++ breaks blueprints and Unreal requires restart to apply compiled changes !!!

Thanks for making it clear, for now, it is relatively quick and it just loads the project immediately, so I do not have to do the extra clicks. If compiling starts to slow down I will consider just building and then launch the project manually.

Do you have any clue if EPIC is going to fix this issue with the Hot reload/compile? Because it can easily cause a huge mess in a project.
I really like how Unity 3D handles it. You just save your code, it reloads and boom, everything updated(Even if your code is set up properly, you can do that while the engine is simulating your scene). But my guess is because Unreal uses C++ and the build architecture is a whole lot different.