[URGENT] Compiling C++ breaks blueprints and Unreal requires restart to apply compiled changes !!!

Thanks for the answer. For now what I found out to work is , just save project , close down unreal, rebuild from vs ( starts automatically unreal if compiling is successful ) and it works like butter. It is just a bit annoying that you have to restart the whole project, but for now it is bearable and you get used to it eventually.