[Urgent] Cannot Open Custom GameInstance, Editor Crashing

Looks fine to me. It’s a simple defined struct and I’m also referencing a custom native type I created to hold screen resolution info.

USTRUCT(BlueprintType)
struct FScreenResolution
{
GENERATED_USTRUCT_BODY()

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Screen Resolution")
int32 Width;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Screen Resolution")
int32 Height;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Screen Resolution")
int32 RefreshRate;

};

But I’m not sure why structure defined in Blueprints is failing. Have there been any known issues like these with BP defined structs in past out of curiosity?

Hey MC Stryker,

Sorry for letting this go for so long without a response. I forwarded your suggestions to devs, and it looks like some were already being considered.

I’m not aware of any issues with BP defined structs, except for an issue with connections to data tables, but that doesn’t seem related here. Were you able to determine if struct was root of your crash?

Hey , no worries. That sounds great! I’ll definitely have to take a look at this shortly but I’m slammed trying to do some fundraising for my game company. I’ll absolutely come back to this thread once I get a chance to dissect it further. Other than that, take it easy.