UPROPERTY value keeps resetting on every compile

Excuse me sir, i’ve tried your method but unfortunately this doesn’t work when packaging the project to windows, it gives the “PreSave: Null Widget Tree” problem
thus my solution was just putting default values in the cpp side using the
FObjectFinder method, if someone has a better solution please let me know so we can evolve our code to be more elegant and sufficient. :slight_smile:

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