So, just to be clear, set EnabledByDefault to true for the OculusAudio plugin, create a new project, set some audio to use the OculusAudio HRTF, package it and execute the output. You should see the missing module error.
So, just to be clear, set EnabledByDefault to true for the OculusAudio plugin, create a new project, set some audio to use the OculusAudio HRTF, package it and execute the output. You should see the missing module error.