UPDATE: A bug just appeared in the issue-tracker that I think explains both my “red herring” callstack and everyone’s crashes. It is marked fixed for the next update: Unreal Engine Issues and Bug Tracker (UE-94087)
UPDATE: A bug just appeared in the issue-tracker that I think explains both my “red herring” callstack and everyone’s crashes. It is marked fixed for the next update: Unreal Engine Issues and Bug Tracker (UE-94087)