Upgrade to 5.5 Freezing at 73% Compiling Blueprints - No Errors in Log

in addition to @3dRaven says…
My target file is like this… and it does work

EDITOR:


public class GameNameTarget : TargetRules
{
	public GameNameTarget( TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V5;
		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
		ExtraModuleNames.AddRange( new string[] { " GameName" } );
	}
}

SERVER:


public class GameNameTarget : TargetRules
{
	public GameNameTarget( TargetInfo Target) : base(Target)
	{
		Type = TargetType.Server;
		DefaultBuildSettings = BuildSettingsVersion.V5;
		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
		ExtraModuleNames.AddRange( new string[] { " GameName" } );
	}
}

GAME:

public class GameNameTarget : TargetRules
{
	public GameNameTarget( TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V5;
		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
		ExtraModuleNames.AddRange( new string[] { " GameName" } );
	}
}

When you fix this problem… if you can not compile the project when the editor is open. Let me know and i will show you how to patch the “Build.bat file”… it is a problem i had when compile form surce code… i don’t know why but it can be fixed patching the Build.bat file !!