Well what can i say… 4.13 no issue… 4.14 issue. It only happens on 1 map… and it happens any time a reflection capture is updated… I have not modified any of the default settings for reflection captures… So please… there has to be more to this. Other wise… like what am i supposed to do? Thousands of man hours have gone into this.
I appreciate ED looking into it… and thank you for checking it out… just a tough situation here.
Further Update… if i hide everything in the level except the reflection capture and a few meshes and try moving it… then it can move just fine … but if i unhide everything and try again… it does the same crash.