Looking at the crash log from the other post linked above there is nothing indicating necessarily that this is caused directly by the Reflection Captures in the scene that I can see.
Display driver crashes aren’t always an editor issue either an can be hardware related. One thing to check with the Reflection Captures, though, is if you’ve increased any of the Cubemap resolutions I would lower these back down and see if the issue persists. You can do this via the Project Settings > Rendering > Reflection Capture Resolution. Default value should be 128.
Aside from that, there really isn’t any information to go on here other than a lot of guess work and since you’ve posted this as an alternative to the other post linked above I’m going to let Ed follow up there on his investigation so that we’re not wasting resources trying to both reproduce the same issue from a different perspective. If you have detailed steps to reproduce the driver crash that is something I can investigate further.
Thank you.
Tim