Updating issue: Load assets dinamically from the server on run time with blueprints.

Good evening everybody.

Im going to ask again this because the threads I read are already a bit old, in C++ and usually end with “in the future we will make it”, so let’s check if already is done. Also I hope to condensate the best information so people who comes after can check the info in just one place.

For web aplications usually we want to achieve three points:
1- Load & save data to a database.
2- Access the database from a server.
3- Load & save assets and loading later the on demand.

For the first and second points, in this forum you have several approaches. Is there any better blueprint way or plugin to make it?
Can you store/access data from a table or database via blueprints? - Blueprint Visual Scripting - Unreal Engine Forums
[Tutorial] Basic Inventory/Item System - Community Content, Tools and Tutorials - Unreal Engine Forums
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
Structure Database? - Feedback for Unreal Engine team - Unreal Engine Forums
Database Communication - C++ Gameplay Programming - Unreal Engine Forums
Unreal Engine 4 with MySQL database connection - C++ Gameplay Programming - Unreal Engine Forums
Why YOU should embed a web server in your game engine - The Bag of Holding - GameDev.net
BluePrint Database Integration for Economy Trading Game - Blueprint Visual Scripting - Unreal Engine Forums

About the second one, if the first one is not solved we cannot keep on. It’s not only about getting the file, but loading into the game. Some interesting links:
Proof of concept: Saving UObjects to sqlite with reflection - Community Content, Tools and Tutorials - Unreal Engine Forums

Thanks.