im trying to get the wheels to update as the bones transform changes. it seams that the chaos vehicles wheels only take the position at construction.
is there any way to update the bone location at runtime. im assuming that ill need to add a c++ function that i could call in bp but cant figure out where to build it or what it would look like.
i was also going to try and make the wheel offset change to match the location but this is also not available in bp and would also lack rotaional offset
any help or methodologies would be amazing