Where to find it?
Engine\Binaries\DotNET\IOS\IPhonePackager.exe
Open it, select your project, and click on “advanced tools” (the Third one)
I am not using “Iphone Packager” or "UnrealFrontEnd"I only plug in my Iphone 6+ and press “Launch” in the UE4 editor and my game is automaticly uploaded and he is working fine ^^
All the time i am just using the
one in the circle.
You launch it but it doesn’t mean you can pack with all the things successful. I pack with different thing some did successful some not.
If you see the image can you point it out which one are you using? I still confuse of what you use. Because i can’t open the one below the circle. with exe behind.
You are using the same thing i did. I reclick the one i use before have same thing as your photo. That advance tools i touch it before. But true is if a file which is successful in shipping no idea why For distribution is not working. I still no idea how to use this stuff.
Before i can export For distribution, but the guy above said i still don’t quite understand. I still no idea if you can export it. Will it grayed out? I mean not plug it with your iphone6. Just export a new shipping with For distribution and using itune import to your iphone6. Did it turn grayed? Or can it be install !!
The one on your picture with the .txt looking is very strange ! have you tried with a GITHUB version of the engine?? ^^
William, try to pack like that :
But I think that if you build with “shipping” your app will not work on your devices, it’s only for sending to “ituneconnect” !
That’s exactly like above what i said before. You just copy my word and put it here. No different with using a unreal frontend. You just using a UnrealFrontEnd. A UnrealFrontEnd didn’t include any for distribution. I am available to pack shipping no need for that. Now new problem is For distribution.
Shipping is working , but with For distribution can’t export it out. Have a look of the top headline at this page first.
Howdy William8888,
Thank you for providing the additional information. Have you seen this error continue to occur sine we have recently released 4.7.2. If this issue is continuing to occur. would you be able to attach your entire build log file to this post so that I can further investigate what may be occurring?
Thanks and have a great day!