Hey all,
I have a widget blueprint that I am using as a 3D widget in another blueprint, as the screen of a monitor.
There are two individual button blueprint actors in my scene, that I can interact with.
What I’m trying to figure out is how I can update text in my widget, whenever I interact with one of these buttons, as well as having different text updates based on which button is pressed.
I’m currently stuck in my character BP, LineTracing and calling a function in my blueprint interface, if my trace hits one of the buttons. But then I’m not sure where to go from there.
Do I need to set my Widget as my target when calling my BPI function?
But then do I somehow need to call my Widget Blueprint, within my character BP?
This might be a bit unclear, so in it’s simplest form, I want to have text on a 3D Widget in my level, and have text within it to update based on which of 2 buttons I press. Almost like a back and forth dialogue, with the in game screen asking question, and me replying with only 2 buttons as answers.
Cheers