Hi @flossyahova,
This is more or less how I’d go about this:
- Have a text element on your widget (I assume you already have this)
- Have a text or string variable on your Character BP, or somewhere else centrally available that the widget can read from
- Depending on if you hit button 1 or button 2, update the text variable on your character to reflect what you would want to show on the widget
- Inside the widget, on your text element, creating a new binding for the actual text content
- Implement the binding function to get the variable you care about from your Character BP, or wherever else you choose to store it, and return it
- Now the text in your widget should always reflect what you set in your character based on which button is pressed
I hope this is what you were going for, and that it proves helpful.
Thanks,
Hayden