Update widget text variable through interaction?

Hi @flossyahova,

This is more or less how I’d go about this:

  1. Have a text element on your widget (I assume you already have this)
  2. Have a text or string variable on your Character BP, or somewhere else centrally available that the widget can read from
  3. Depending on if you hit button 1 or button 2, update the text variable on your character to reflect what you would want to show on the widget
  4. Inside the widget, on your text element, creating a new binding for the actual text content
  5. Implement the binding function to get the variable you care about from your Character BP, or wherever else you choose to store it, and return it
  6. Now the text in your widget should always reflect what you set in your character based on which button is pressed

I hope this is what you were going for, and that it proves helpful.

Thanks,
Hayden