Update Reflection Capture on Runtime

Can you please share where do you enter this code?
are you replacing the code after line 1439?

You just place the big code block in any actor you like. Trigger it with a key or a timer ever 5 seconds to test maybe.

I am also looking for a similiar technique like the “Environment Probe” in CryEngine. Because there you could have multiple level/layers with different times of day and it automatically updates the reflection capture when switching the lighting conditions. Currently I always have to rebuild reflection capture when I unhide a certain level with another time of day(Directional light in it) to get a proper reflection in the scene. Or is there a different way to achieve this in UE4?

Are you using lighting scenarios?

In my case

works fine.