Update archetype from the editor using code

Try this:

class myEditorTool extends BrushBuilder;

var float somevariableshere;

event bool Build()
{
	local WorldInfo WI;
    local pawn P;

	WI = class'Engine'.static.GetCurrentWorldInfo();
	
	foreach Wi.AllActors(class'pawn', P)
    {
	   `log("pawn"@P);
    }
}

defaultproperties
{
    BitmapFilename="DownArrowBlue"
    ToolTip="Your text for the buttom"
}