I’m not a good programmer and I do not understand how FBX work (I mean inside, deep on base coding) but what think is on my minde. If Blender and UE use same format file (FBX) but one join bones by head and other one by tail… is not possible to make and loop event for every bone to unbinde that bone, rotate it and binde it back? Or deep, inside coding is not a option to translate tail as head and vice-versa? Because some how two different software use same file format but thei fliped tail and head bone =]]
Sory for my english, in not my first language. And also sorry if this question is stupid/dump but I never got with programing inside 3D models or rigs area.