By that logic we have to remove POM, Tessellation, DFAO and a lot of other things from UE4 because they don’t work well in old consoles too. :eek:
But we can keep them all and just disable them on the console port if they don’t scale well.
Weak hardware is not really a reason to halt advances in graphics. The same way people enable/disable tessellation/POM and a lot other things, they can also enable/disable dynamic GI and such things as well. So why not give them the option to decide for themselves?
@erWilly, Performance in cryengine is also more stable than UE4. With all those graphical features. ![]()